package _Pan3D.program.shaders
{
	import _Pan3D.program.Shader3D;
	
	public class ScanningShadow extends Shader3D
	{
		public static var SCANNINGSHADOW:String = "scanningshadow";
		public function ScanningShadow()
		{
			vertex = 
				"m44 vt0, va0, vc4 \n" +
				"m44 vt1, vt0, vc0 \n" +
				"mov op, vt1\n" +
				"mov v2, va2\n"+
				"mov v1, va1";
			fragment = 
				"tex ft0, v1, fs1 <2d,linear>\n"+
				"mov ft1, v2 \n" +
				"mov oc, fc2";
		}
	}
}